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@ -70,32 +70,32 @@ Semiotic square of virtuose creation
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The circularity suggests that any moment represented can be a starting point for agencies that focus on the process rather than a final result. The Distribution moment here acquires the form of a free and open market where interactions can be structured, traced and categorised: brilliant examples for such distribution models are on-line platforms like Soundcloud for musicians or Github for programmers, whose popularity and sustainability is noticeable despite the apparent lack of a “business model” and even the absence for monetisation through advertisements. Appropriation thus becomes not a moment for the restriction and management of author rights, but brings us back to the meaning of “Appropriate Technology” and includes the contextual and distributed agency for translations, adaptations, customisations and user experience improvements within certain communities. Creation follows Appropriation and indicates that the moment of authorship is closely bound to that of appropriated education as an intelligible passage of values between a concrete instance of knowledge and the individual. The individual or collective moment of Creation is less isolated from other moments and, rather than representing the enclosing act of immaterial property (often and wrongly referred to as intellectual property, it highlights that creation by individual or collectives depends on how vibrant is the context of Sharing and how effective is the Appropriation of value circulation within the language and schemes that form practitioners.
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3.5. NGI-Identity (/Communication/4.NGI-Identity)
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3.6. Software Documentation (/Communication/5.SoftwareDocumentation)
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3.7. TV (/Communication/6.TV)
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3.8. Gadgets (/Communication/7.Gadgets)
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3.9. Other (/Communication/8.Others)
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3.10. Projects-firstround (/Communication/9.projects-firstround)
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### 3.5. NGI-Identity (/Communication/4.NGI-Identity)
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### 3.6. Software Documentation (/Communication/5.SoftwareDocumentation)
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### 3.7. TV (/Communication/6.TV)
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### 3.8. Gadgets (/Communication/7.Gadgets)
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### 3.9. Other (/Communication/8.Others)
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### 3.10. Projects-firstround (/Communication/9.projects-firstround)
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2. KPI
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## 2. KPI
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3. Criteria
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## 3. Criteria
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4. Verticals
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## 4. Verticals
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6. Contributors
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6.1. Partners
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6.2. Paricipants (/Communication/9.projects-firstround)
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6.2.1. The Projects
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6.2.2. The mentors
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6.2.3. Board and Jury
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## 6. Contributors
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### 6.1. Partners
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### 6.2. Paricipants (/Communication/9.projects-firstround)
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#### 6.2.1. The Projects
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#### 6.2.2. The mentors
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#### 6.2.3. Board and Jury
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7. Distributors
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7.1. Sharers and influencers
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7.2. Press
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7.3. NGI communication and other Public channels of EU
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7.4. FoundingBox social network and communities
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7.5. Social Media
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## 7. Distributors
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### 7.1. Sharers and influencers
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### 7.2. Press
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### 7.3. NGI communication and other Public channels of EU
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### 7.4. FoundingBox social network and communities
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### 7.5. Social Media
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8. Metrics
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## 8. Metrics
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